Sunday, June 2, 2013

Myth War


Too often these days we see card games that cost hundreds of dollars to adequately play against others, but now I give unto you a new game.  A game that is free.  Below you can see the format for proposed cards.  The name type and summoning cost is presented on the top of each creature card.  Below that is a picture that you may copy from Google images.  Below the picture are the stats and summoning requirements.  Structures like the one next to the Dryad are placed on one of the 12 spaces on the board.  The board is 3 by 4 with the sides bearing three facing the opponents.  The six spaces nearest you are yours at the beginning   of the game. On your first turn you may build a citadel, like the Forest's Heart below, on your back row.  After that is built you may build one structure.  Each player can only have one citadel. You then have four summoning points to spend on your first creatures.  You cannot summon and sacrifice a creature on the same turn.  Each turn after your first turn consists of three parts.  Building, Summoning/Sacrificing, and Attacking.  At the beginning of each turn you receive two more summoning points.  Saving summoning points is legal but you can only have six points saved at one time or you don't get anymore.  You can place a structure on any spot you own, and if a creature requires to be summoned on that structure then it must be summoned to that space.  Creatures can move one space and attack on the Attack part of your turn, except Territorial creatures who cannot leave the space they are summoned on.  A health point is lost whenever a creature with more power attacks it.  Creatures can attack or defend together adding together their attack points, but you may only move and attack with two creatures at a time.  Unlimited numbers of creatures can defend together, though only the target of the attack loses health.  All structures have zero power, so they lose a health point each time they are attacked, but they cannot be attacked while a friendly creature is on them.  When your citadel is destroyed you lose.  This is an informal game, but make sure any freinds that play it with you are okay with the creatures you make.  That is the final rule, you make the creatures.  Stick to the templates below and use your imagination.
Dryad              1$         Faeling       Enchanted Forest   Nature Structure
Requires Enchanted Forest to Summon      4 health             
35 Power     3 Health  -15 against fire

Fae Summoner    2$  Caster Fae    Forest’s Heart     Nature Citadel
Requires Forest’s Heart to Summon   6 Health
30 Power 3 Health +20 against Faeling
Controls any adjacent unspelled Faeling

 Fae Sanctuary        Nature Structure     Troll                  3$             Fae
      4 Health                                       Requires Fae Sanctuary to Summon
                                                                            Sacrifice a Faeling to Summon
                                                                              65 Power 5 Health  Territorial

Sprite Knight                 1$         Faeling   Confusing Fog                          Spell
Requires Fae Sanctuary to Summon                 Requires a Caster.
30 Power 4 health Can be Summoned from      Cast on a possessed land space.

any nature structure once Sanctuary is down    Entering enemies are trapped for a turn.

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